Oct 15th Game Content Adjustments

2019-10-14 17:04:48
Adjustments to the heros
1.Talent 'Supreme Overlord' of SSR hero 'Altemuller':Before entering battle, ATK increased(3%,5%,7%,10%) ,Physical Damage taken decreased(2%,3%,4%,5%),lasts 4 turns.Can be accumulated up to 4 times.
2.Talent 'Brave's Will' of SSR hero 'Elwin'“When attacking, damage increases by (10%,15%,20%,30%). After battle, (40%,60%,80%,100%)chance to restore HP (30% of hero's damage dealt).”
3.Skill 'Strong Arm' can last ’3 turns‘ instead of '2 turns'.
4.'Mute for 2 turn' that attached to 'Seal' will not be covered by ' Mute for 1 turn' that attached  to 'Soul Stealer Headdress '.
5.'Snipe''Snare''Deadeye''Thousand Arrows' gain extra effect that ‘weaken Flier’ specifically.
6.Hero 'Vargas' can accquire  new soldiers 'Stone Colossus' through 'trainning field'.
 
Adjustments to enchantments
1.Blazing Sun:'2 pieces: Crit+7%','4 pieces: Crit+25%'.
2.Meteor:'2 pieces: Crit +7%''4 pieces:When attacking units with HP above 60%,all damage increased by 20%'.
 
BUG repaired
1.Fixed the bug of SR hero Feraquea's talent,where 'Move again' can't be triggered when she herself is under 'Move agian'effect. 
2.Fixed the bug of Cherie,when she can't move again by other means after she had already moved again under the effect of Gale.
3.Fixed the bug of Dieharte where he can't trigger his talent after eliminating enemy  using 'Sneak Attack'.
4.Fixed the difference between the description of equipment 'Mjölnir' and its dispel effect.
 
Adjustments for Guild Joint Battle
1.There's no limit for purchase of Rune in Guild Store anymore.
2.In Joint battle,gold reward for domination increases.
3.There will be not only Personal Points Reward but also Gold Rewards for Guild Joint Battle. 
4.You can exchange things with gold in Guild Store now, more times to exchange class materials.
5.In Guild Joint Battle,it takes less turns to crush a single stronghold.There's a difference in Personal Points Rewards between different level stronghold of same difficulties. The higher the level of the stronghold is,the more you can gain.
 
Other optimization and adjustments
1.AI's logic for 'Move Again' has changed,it will preferentially move towards ally instead of foe.
2.When NPC finds all routes to target are blocked,attack unit that block the way instead of standing. 
3.Before battle,heros available to be deployed will be ranking according to' hero power'.
4.New function added to Alchemy:Crafter's Hammers can be quick dismantled at once.
 
Adjustments for Trainning
1.Masked Maid's Loss of HP before battle will decrease as the level of soldiers increases.The least will be'Before battle, loss HP that is equal to 5% of current soldier's HP.' 
2.For Skeleton Warrior,Skeleton Archer,Skeleton Knight,Undead Knight,and Hellfire Archer. Every time you upgrade their level you can have more stats inproved.
3.Infantry Training level [Overrun Tactics] adjusted:All infantry,when engaging enemy with HP equal or less than his own unit, ATK&DEF increased.(5%~20%)
4.Lancer Training level [Counterattack Array] adjusted:For all Lancer,when attacked,ATK increased(5%~30%).
5.Lancer Training level [Continued Combat] adjusted:For all Lancer,when HP below 70%,damage taken decreased(5%~20%).
6.Cavalry Training level [Group Charge] adjusted:For all Cavalry,if there's a friendly unit in 2 blocks,ATK&DEF increased (5%~20%). 
7.Archer&Assassin Training level [Terrain Specialization] adjusted:For all Archer&Assassin,when fighting on terrain with 'Defense Enhancement' effect,ATK&DEF increased(5%~20%).
8.Archer&Assassin Training  level [Jungle Ranger] adjusted:All Archer,when engaging Flier,ATK&DEF increased(5%~30%).Also, when fighting on terrain with 'Defense Enhancement' effect,Damage increased(5%~30%).
 
Change of description
1.Description for [Mad Virus] adjusted: 'Damage taken decreased by 15%, restore 10% HP after battle'.
2.The description for buff on recommended heros in Timeless Trial adjusted:'When use recommended heros, all stats increased by 20% except for HP.' Effect stays the say.